What Is Matali Physics?
Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects
Multi-Platform
- Android
- Android TV
- *BSD
- iOS
- iPadOS
- Linux (distributions)
- macOS
- Steam Deck
- tvOS
- UWP (Desktop, Xbox Series X/S)
- Windows (Classic, GDK, Handheld consoles)
High-Performace
- Written in native, modern C++
- Optimized for multi-core 64-bit CPUs
- Optimized for vector processing
- Optimized for mobile devices, desktops, TV platforms and game consoles
- Designed for the latest graphics APIs: DirectX 12, Vulkan and Metal
Rock-Solid Stable
- Designed for complex physics simulations powered by an innovative physics engine
- Compatible with any external math library and container library
- Supports the optimized multi-platform app programming model
- Designed with an open intermediate layer available for analysis and modification for every Matali Physics SDK user
- Introduces specialized, physics engine-based architectural pattern of the application structure
- Tested in detail in many stages before each release
Full-Featured
- Integrates physics simulation, graphics, sound and music
- Composed of dedicated modules that do not require additional licences and fees
- Supports fully dynamic and destructible scenes
- Supports physics-based behavioral animations
- Supports physical AI, object motion and state change control
- Supports emergent gameplay and emergent behaviors
- Supports physics-based GUI
- Supports physics-based particle effects
- Supports multi-scene physics simulation and scene combining
- Supports physics-based photo mode
- Supports physics-driven sound
- Supports physics-driven music
- Supports debug visualization
- Fully serializable and deserializable
Modularly Designed
Equipped With
- Comprehensive SDK
- Detailed documentation of all APIs
- Full C++ source code of Matali Games
Matali Physics Provides:
Powerful and innovative 3d physics environment for direct game creation, which supports and boosts your creativity, redefining the role of physics simulation and 3d physics engine in modern games
Comprehensive multimedia solution transforming physics simulation, graphics, sound and music into an amazing experience in your games
High-performance, rock-solid stable, multi-platform group of physics-based/physics-driven technologies simplifying the implementation of your vision
Fully dynamic scenes where you can animate every object, starting from the entire planet through flying cities and mountains, and ending with small particles
Fully animated and controlled large-scale objects and even entire environments with the ability to interactively explore them in real-time as they move
Large-scale destruction to diversify gameplay in your games, where in the extreme case the entire scene can be destroyed
Physics-based behavioral animations that allow you to create natural, arbitrary motion sequences without the use of data derived from motion capture systems, and without the need to specify every detail of object's motion
Physics objects that effectively navigate and find their way in a dynamically changing environment without the need for navigation maps, navigation meshes, predefined motion paths or spline functions
Advanced object motion and state change control through a powerful mechanism of user controllers, a rich set of internal controllers, programmable activation/deactivation strategies, movable parametric action fields, state machines, neural networks and custom logic
Possibility to simulate "living" game environments where objects realize predetermined activities and at the same time retain the ability to improvise and determine their own actions, of course to a certain extent
Possibility to simulate the growth of plants and animals, size changes of inanimate objects and a whole range of special effects by scaling objects and their hierarchies in real time, including those connected by constraints
Emergent gameplay and emergent behaviors, where emergence plays the foundational role, enabling the achievement of very complex behaviors and gameplay from simple elements
Unified, dynamic lighting, shading and fogging system for fully dynamic and destructible scenes. Lighting model simulating global illumination (GI) in some aspects. Hundreds of movable, long-range and shadow-casting light sources
Totally dynamic volumetric effects optimized for mobile devices, desktops, TV platforms and game consoles, creating a real spectacle of light and shadow
Groundbreaking, next-generation physics-based graphical user interface seamlessly integrating with your game and eliminating the need for separate GUI systems
Physics-driven sound and music engines designed for completely dynamic, malleable, changeable over time and according to situation musical arrangements, created and streamed in real-time
Advanced, studio-quality, hardware-independent, real-time rendering of music imported from standard MIDI files to make your games stand out from the crowd and always deliver the same amazing music experience to players across platforms
Recent News
October 26, 2026
Matali Physics 7.0 demonstrates the stable behavior of complex systems of bodies with different buoyancies within fluid volumes
Matali Physics 7.0 demonstrates the stable behavior of complex systems of bodies with different buoyancies within fluid volumes. The presented behavior is stable both for unconstrained complex multi-body systems based solely on collisions, and for mixed systems with constraints. The new version also introduces a number of other changes, the complete list of which is available on the History webpage.
October 26, 2026
Matali Physics 7.0 demonstrates the all-inclusive nature of the 3d physics environment e.g. by simulating helicopter rotor blades as a multibody system where the individual parts of the blade are connected by the natural constraints. This approach accurately captures aeroflexion effects under both static and dynamic conditions, while reliably demonstrating the structural loads induced by high-impact events, such as a hard landing. The presented simulation also takes into account the fluid flow fields along with the generated dust - everything as an element of regular gameplay.
October 26, 2026
The latest version introduces dust modeling using rigid particles on a large scale. Dust-source objects interact with colliding objects, including cameras, as well as fluid flow fields, increasing the immersion of the environment. We invite you to see videos showing Matali Physics environment in action and download Matali Physics Game demo.
October 26, 2026
The latest version highlights support for emergent gameplay and emergent behaviors i.e. those that (in the 3d physics environment context) are not directly programmed, but result from physics simulation, simple physics-based rules and/or simple physics-based AIs and ultimately lead to very complex behaviors. With the release of Matali Physics 7.0 we would like to emphasize the foundational role that emergence plays in the theory of 3d physics environment.
October 26, 2026
Matali Physics 7.0 breaks the traditional boundaries of real-time 3d rigid body physics simulations in 3d computer games
Matali Physics 7.0 breaks the traditional boundaries of real-time 3d rigid body physics simulations in 3d computer games and contrary to current beliefs about inefficiency, difficulty or impossibility of stabilization, as active, regular gameplay elements presents: 1) joint-free long chains using collision-only simulation; 2) deep stacks; 3) complex, unjoined mechanical physics; 4) high-speed vehicles as plain rigid bodies connected constraints with functional suspension; 5) teleporters placed on or inside objects in motion; 6) complex objects, including vehicles being held, while passing through teleporters; 7) long thin objects, especially cylinders; 8) floating fluid surfaces and volumes.
October 26, 2026
We are proud to announce the release of Matali Physics 7.0, the seventh major version of Matali Physics environment. The latest version focuses on improving 3d physics engine - the "heart" of Matali Physics environment, fixing bugs, increasing user experience, and presenting unique 3d physics environment features, most of which are extremely difficult to achieve in other solutions. We are also pleased to announce that Matali Physics SDK 7.0 prices remain unchanged, while the Maintenance Plan included in the price has been simultaneously extended by an extra year. More information about changes to Matali Physics environment licensing is available on the Licences webpage.
August 14, 2026
3d computer games are often criticized for looking realistic but feeling static - just like "walking through a 3d scene" with limited interaction. Even if these games utilize physics simulation in some aspects, overall they present inconsistent, unconvincing interactions and behaviors. 3d physics environment addresses this by introducing alternative approach to creating computer games, where the application development model is built around physics simulation instead of around rendering or scene graphs - this model eliminates entire classes of bugs and enables the creation of unified, emergent, consistent worlds that feel more real and more dynamic. We invite you to read our article discussing this statement.
December 17, 2025
We wish all our clients, business associates, friends and supporters who make our job a pleasure, peace and happiness during the holiday season, successes and all the best in the New Year 2026. We also want to express our deep appreciation to all of you for invaluable support, trust in us and collaboration, which driving us to further improve and innovate. When summing up the year 2025, we are pleased to announce that our works in the area of physics simulations have been appreciated and Komires Sp. z o.o. was recognised as the deserving recipient of Best Physics Simulation Software Company 2025. We hope that the coming year 2026 will be as successful as this one has been and will bring us all new opportunities and a lot of professional satisfaction.
October 3, 2025
We are pleased to announce that Matali Physics 6.9.5 presents effective navigation and wayfinding algorithms in a dynamically changing environment with moving large-scale objects as well as navigation and wayfinding algorithms inside such moving large-scale objects. The latest version allows Matali Physics SDK users to create amazing object interactions and next-generation physical AI. We invite you to see videos showing Matali Physics environment in action and download Matali Physics Game demo.














