Modules Matali Physics Core
Overview of Matali Physics Core module
Matali Physics Core is an advanced, modern, multi-platform, high-performance and innovative 3d physics engine. Matali Physics Core is the "heart" of Matali Physics environment.
Advanced Rigid Body Simulation
Advanced Collision Detection And Collision Filtering
Unified Constraints
Built-In APIs: Ray Casting, Volume Query
Advanced Management Of Multiple Physics Scenes And Physics Objects
Physics-Based Animations And Physical AI
Rigid Particles Simulation
Vehicles Simulation
Physics-Driven Sound
Physics-Driven Music
Advanced Controllers
Serialization And Deserialization
Debug Visualization
Multi-Platform
Frequently asked questions
- Can I create hinge-type constraints in the Matali Physics environment?
- Does Matali Physics Core support native, implicit cylinder shape?
- Can I change the size of one physics object without creating many identical shapes?
- Can I dynamically change size of any physics object?
- Does Matali Physics Core offer programmable collision events or similar functionality?
- How can I modify single triangles in non-convex triangle meshes?
- Can I build the entire physics scene as a fully dynamic and destructible?
- Can Matali Physics Core handle multiple physics scenes in one game scene?
- Can Matali Physics Core be integrated into my game engine?
- I used Matali Physics engine before when it was in C#. Can I use code I wrote in C# in the current version for C++?